Monday, November 21, 2011

A weird crash in x64 Release mode.... - GameDev.net

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A weird crash in x64 Release mode....

GameDev.net


Maximum message. /// Flags for the function. /// TRUE if messages are ready for processing, FALSE if not. [return: MarshalAs(UnmanagedType.Bool)] [DllImport("User32.dll", CharSet=CharSet.Auto)] public static extern bool PeekMessage(ref MSG msg, ...



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