A weird crash in x64 Release mode.... GameDev.net Maximum message. /// Flags for the function. /// TRUE if messages are ready for processing, FALSE if not. [return: MarshalAs(UnmanagedType.Bool)] [DllImport("User32.dll", CharSet=CharSet.Auto)] public static extern bool PeekMessage(ref MSG msg, ... |
Monday, November 21, 2011
A weird crash in x64 Release mode.... - GameDev.net
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