Sunday, July 17, 2011

Storing and processing data with temporal footprinting in a large world In ... - GameDev.net

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Storing and processing data with temporal footprinting in a large world In ...

GameDev.net


The main purpose for memory in this case is interaction with the player: I want my NPCs to be able to "remember" important events and important characters (eg other NPCs) without explicit programming or scripting. I don't want to create an extensive ...



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